Difference between revisions of "Pathway of the Ents"
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* Druid Arts | * Druid Arts | ||
* Primary school of magic: Druid | * Primary school of magic: Druid | ||
* Ability to cast | * Ability to cast from memory at least 1 9th level druid spell. | ||
==Roleplay Requirements== | ==Roleplay Requirements== | ||
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==Roleplay Requirements== | ==Roleplay Requirements== | ||
The character must become | The character must become invested to a True Druid's Grove (Mythal). The character must become a warden or master of one of the elements within a True Druid Grove (Mythal) | ||
==Ability== | ==Ability== |
Latest revision as of 20:49, 19 December 2022
Like all Epic Pathways, the abilities must be learned in order, and all requirements met before the Epic Ability is granted.
1st Epic Ability
Skill Requirements
- Greater Informational Lore: Nature
- Lesser Informational Lore: Ent
- Druid Arts
- Primary school of magic: Druid
- Ability to cast from memory at least 1 9th level druid spell.
Roleplay Requirements
Must have had contact with an ent.
Ability
Field of Thorns - This skill allows any entangling spell cast from memory to be made into a 10 ft radius effect. The effect is from where the packet lands. The caster must state "<spell verbal> 10 ft radius".
2nd Epic Ability
Skill Requirements
- Survival: Woodlands
- Survival: Mountains
- Forestry 1
- Advanced Lore 1: Nature (combat, elude or magical)
Roleplay Requirements
The character must have experienced being entangled. The character must have restored (by oneself or with a Grove) a place of Power for nature.
Ability
Rooted - This ability grants immunity to entangling, knock back, and knock down spells, taglines, and effects.
3rd Epic Ability
Skill Requirements
- 3 resists in addition to those granted by their Druid column
- Greater Informational Lore: Mythical Creatures
- Greater Informational Lore: Elemental Realms
- Forestry 5
Roleplay Requirements
The character must become invested to a True Druid's Grove (Mythal). The character must become a warden or master of one of the elements within a True Druid Grove (Mythal)
Ability
Eruption of Roots (1/day) - This ability causes the ground to erupt in roots which flail and smash anything in the area of effect. This causes 100 points of Crushing damage in a 10 foot radius from where the casting packet lands. The targets are also entangled for 10 minutes unless able to break free or are immune. Breaking this ability requires a 10 count and a minimum of +10 strength. The caster is never harmed by the roots, nor entangled, so they may center this effect on themselves. Verbal: "Of roots deep, with the power of tland, hear me, as I am of nature too. Bring forth your roots my brothers, let them feel the power of the ents."