Difference between revisions of "Pathway of the Command"
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(Created page with "Category: Epic Paths Like all Epic Pathways, the abilities must be learned in order, and all requirements met before the Epic Ability is granted. =1st Epic Ability= ==Sk...") |
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==Ability== | ==Ability== | ||
Hope - This ability allows any spell or ability that removes fear into a 10 foot | Hope - This ability allows any spell or ability that removes fear into a 10 foot AOE, determined at time of casting. | ||
=2nd Epic Ability= | =2nd Epic Ability= |
Latest revision as of 17:33, 12 July 2022
Like all Epic Pathways, the abilities must be learned in order, and all requirements met before the Epic Ability is granted.
1st Epic Ability
Skill Requirements
- Leadership
- Iron Grasp
- Any 3 Informational Lores
- Weapon Skill (any)
- Any 2 magical arts
- Teaching 1+
- Fortify 2+
Roleplay Requirements
The character must have lead troops under their leadership on a successful attack to victory.
Ability
Hope - This ability allows any spell or ability that removes fear into a 10 foot AOE, determined at time of casting.
2nd Epic Ability
Skill Requirements
- Combat Lore 1 in any 3 different lore types
- Magical Lore I in any 3 different lore types
- Master Fortify I+
- Teaching 3+
- Fortify 3+
Roleplay Requirements
Must have lead troops under their leadership skill to an attack that lead to defeat.
Ability
Cloak of Bravery - 5 points, up to 5 times.
3rd Epic Ability
Skill Requirements
- 1+ Cloak of Bravery
- 3+ different Heraldry skills
- Teaching 5
- Mastery Fortify 3+
- Fortify 5+
- Divination 1+
Roleplay Requirements
The character must have survived and lead troops under their leadership against a siege, to a successful defense.
Ability
Command - leadership effects are double for those under their command.