Difference between revisions of "Taglines"
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Taglines are status affects and abilities that accompany damage dealing strikes. These can apply special affects, status affects, or triggered abilities upon dealing damage. | Taglines are status affects and abilities that accompany damage dealing strikes. These can apply special affects, status affects, or triggered abilities upon dealing damage. |
Revision as of 03:41, 11 November 2021
Taglines
Taglines are status affects and abilities that accompany damage dealing strikes. These can apply special affects, status affects, or triggered abilities upon dealing damage.
Weapon Taglines
Normal
The simplest and most basic tagline is "Normal", which signifies that your strike carries no specific variation to the strike. All weapons can call the "Normal" tagline with their swing, though no spells or abilities carry the normal tagline. This can be used any time the user is not concerned with the damage type of their attack.
Slashing
This tagline is used by swords and other bladed weapons. Some creatures may take more, or less, damage from a slashing attack.
Crushing
This tagline is used by hammers, maces, and clubs. Some creatures may take more, or less, damage from a slashing attack.
Cleaving
This tagline is used by axes and their ilk. Some creatures may take more, or less, damage from a slashing attack.
Puncturing
This tagline is used by arrows, bullets, and crossbow bolts. Some creatures may take more, or less, damage from a slashing attack.
Magic
This tagline is used by weapons each are enchanted. Some creatures may require this tagline to even be affected by the damage.
Silver
This tagline is used by weapons which have had a silvering kit applied to it, or are specifically created with Silver or True Silver. Some creatures may require this tagline to even have any damage be valid.
Special Taglines with Effects
Entangle
An entangled character is held and cannot move, attack, or defend. An entagled creature can break free with Enhanced Strength +1 on a ten (10) count, and on a five (5) count with Enhanced Strength +2. An entangled character may not be killed if they are breaking free. An entangled character may be cut out on a 10 count by another character.
Disease
A diseased character may not have any visible effect, and the disease must be removed in some manner even if the damage it caused is healed. They cannot run, nor can they attack; a diseased character may only defend. This effect must get through armor or to hit points and lasts 10 minutes until dispelled.
Paralyze
A paralyzed character is unable to move under their own power and may either simply stand unmoving or fall to the ground, unable to move but conscious unless rendered otherwise. A character who is paralyzed may not defend themselves. This effect must get through armor to hit points and lasts for 10 minutes or until dispelled.
Poison
If you take hit point damage from an attack with the Poison tagline, you will be poisoned for 10 minutes (loosing 1 HP/minute). Resist Toxin or Resist Metabolic are the appropriate resists, as per the description.
Fear
If you take hit point damage from an attack with the Fear tagline, you will be affected just like the Fear spell/effect for 10 minutes. Bravery negates. Resist Mind Effecting is the appropriate resist, per the description.
Terror
If you take hit point damage from an attack with the Terror tagline, you will be paralyzed with fear for 10 minutes just as if you were affected by the Terror effect. Bravery negates. Resist Mind Effecting is the appropriate resist, per the description.
Weakness
If you take hit point damage from an attack with the Weakness tagline, you will be affected just like the spell Curse of Weakness for 10 minutes. Resist Magic is the appropriate resist.
Nausea
If you take hit point damage from an attack with the Nausea tagline, you will be nauseated for 10 minutes. Resist Toxin or Resist Metabolic are the appropriate resists, as per the description.
Curse
If you take hit point damage from an attack with the Curse tagline, you will be affected just like the spell Curse of Pain for 10 minutes. Resist Magic is the appropriate resist.
Elemental Damage
In addition to the normal damage dealt by the weapon, this swing may have an additional affect against certain creatures. Elemental Damage includes: Fire, Ice, Lightning, Stone, Darkness.
Light
The Light tagline always counts as "magic" against creatures affected by it. This tagline does double damage to some Undead, Demons, and other creatures of darkness, bypassing most DRs other than those specifically vs Light.
Body
The body tagline bypasses all armor and goes directly to a target's hit points. The damage will leave the target's armor unaffected from the attack. Shields may block and weapons may be used to parry this tagline, and it must land on the target to affect their hit points.
Massive
The massive tagline will bypass all defenses and cannot be blocked or parried normally. If an attack lands on the target or their items, such as a sword or shield, the damage is taken by the target. It must go through a target's armor before it affects their hit points. The Massive tagline ignores a target's Damage Reduction, bypassing it to do full damage.
Certain skills such as Parry, Shield Block, and Shield Bash can be used to stop one swing of this tagline.
Life Drain
This attack is a rare tagline which bypasses armor and goes directly to hit points, like the Body tagline. In addition, this attack drains the vitality of its target and transfers it to the attacker, effectively healing the attacker by the amount of damage to the target. Certain skills such as Parry, Shield Block, and Shield Bash can be used to stop one swing of this tagline.
Demise
This tagline will do damage and is also a Deadly effect unless resisted or protected against. Do not expect to see it on anything other than the most powerful of beings. The Deadly effect must get through armor to hit points before taking effect.
Certain Skills such as Master Fortify will stop the attack from outright killing the target, though the tagline will add a damage equivalent to the most powerful of attacks, Deadly Attacks, to the damage swing.
Permanent Wound
If you take hit point damage from an attack with the Permanent Wound tagline, that damage cannot be magically healed for the remainder of the event, until resurrection, or certain ritual magics are cast to remove the effect – whichever comes first. Please note that this damage MAY be healed from regeneration granted by Fortify skills, or healing performed via Surgery.
Level Drain
If you are struck by an attack with the Level Drain tagline, you will be treated as if you have half your normal maximum hit points and will inflict half your normal maximum damage for ten minutes.