Difference between revisions of "Pathway of the Command"

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(Created page with "Category: Epic Paths Like all Epic Pathways, the abilities must be learned in order, and all requirements met before the Epic Ability is granted. =1st Epic Ability= ==Sk...")
 
 
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==Ability==
==Ability==
Hope - This ability allows any spell or ability that removes fear into a 10 foot AODE, determined at time of casting.
Hope - This ability allows any spell or ability that removes fear into a 10 foot AOE, determined at time of casting.


=2nd Epic Ability=
=2nd Epic Ability=

Latest revision as of 17:33, 12 July 2022


Like all Epic Pathways, the abilities must be learned in order, and all requirements met before the Epic Ability is granted.

1st Epic Ability

Skill Requirements

  • Leadership
  • Iron Grasp
  • Any 3 Informational Lores
  • Weapon Skill (any)
  • Any 2 magical arts
  • Teaching 1+
  • Fortify 2+

Roleplay Requirements

The character must have lead troops under their leadership on a successful attack to victory.

Ability

Hope - This ability allows any spell or ability that removes fear into a 10 foot AOE, determined at time of casting.

2nd Epic Ability

Skill Requirements

  • Combat Lore 1 in any 3 different lore types
  • Magical Lore I in any 3 different lore types
  • Master Fortify I+
  • Teaching 3+
  • Fortify 3+

Roleplay Requirements

Must have lead troops under their leadership skill to an attack that lead to defeat.

Ability

Cloak of Bravery - 5 points, up to 5 times.

3rd Epic Ability

Skill Requirements

  • 1+ Cloak of Bravery
  • 3+ different Heraldry skills
  • Teaching 5
  • Mastery Fortify 3+
  • Fortify 5+
  • Divination 1+

Roleplay Requirements

The character must have survived and lead troops under their leadership against a siege, to a successful defense.

Ability

Command - leadership effects are double for those under their command.