Pathway of the Veil
Like all Epic Pathways, the abilities must be learned in order, and all requirements met before the Epic Ability is granted.
1st Epic Ability
Skill Requirements
- Greater Informational Lore - Veil Borders
- Greater Informational Lore - Planar
- Greater Informational Lore - Elemental Realms
- Terrestrial Art (any)
- Ethereal Art (any)
Roleplay Requirements
The character must have experienced in play a tragic loss.
Ability
Veil Sight - This skill allows the user to stare into the Veil Borders. Any creature moving along the veil can be seen and can notice they are being watched. Phased creatures, such as undead, can be seen using this skill, but also the various spirits of the departed, the shepherds of the dead such as Hags and Valkyries, and even those whom travel those border dimensions. Anytime the user encounters such a creature they must state "Veil Sight" loudly, such that the creature being watched is aware they can be seen. Note: This skill is limited by actual line of sight, and cannot break Eludes or grant vision through objects.
2nd Epic Ability
Skill Requirements
- 1+ Resist gained from knowledge of a school of magic (any)
- Ability to cast 5th level spells from a Terrestrial school of magic.
- Ability to cast 3rd level spells from a different school of magic.
- Advanced Lore 1: Veil (combat, elude or magical).
Roleplay Requirements
Must have traveled to any of the veil borders, such as the ethereal border, shadowlands, or another border. Note: the character is not required to have survived the experience, just to have experienced on of the veil borders.
Ability
Veil Speak - This ability allows the character to speak with creatures that are on the veil borders that they can see with their Veil Sight. They must first make the creature aware that they can both see them by stating "Veil Sight" as in the first Epic Ability of this pathway. They must then make the target aware that they can converse by stating "Veil Speak" before starting any conversation. Both the character and the being in one of the borders can hear each other normally. This does not infer any knowledge on either party of the languages being spoken, or any kindness, empathy, or friendship. This ability applies to all the same creatures as Veil Sight, even phased creatures and spirits of the dead.
3rd Epic Ability
Skill Requirements
- 3+ resists gained from knowledge of a school of magic.
- Advanced Lore 3: Veil (combat, elude, or magical)
Roleplay Requirements
The character must have successfully died and resurrected. The character must have had a destruction high magic (epic magic) cast on them, such as a packet delivered Wrack the Spirit.
Ability
Veil strike - This ability allows the character to harm creatures on the veil border, such as those phased, or otherwise. The creature must be able to be harmed. All resistances, damage reductions, and other protections (such as silver to hit) still apply. The character must add the Veil Strike tagline to the attack. For example: "Veil Strike, 20 magic" or "Veil Strike, <spell verbal>". The creature must have the ability to harm the character back to attack. Though their defenses as mentioned previously remain intact. For many creatures such as those phased, this will mean having to phase back in before they can attack, though they could also just try to flee. This skill may be coupled with offensive attacks and spells which would cause some form of physical harm (hit point damage or destruction) to the creature attacked.