Journeyman Surgeon

Category: Production

Prerequisites: First Aid, Herbalism, Apprentice Surgeon, Surgery Levels 1 through 10(10), Read & Write

This skill allows the character to begin to learn the more advanced forms of Surgery. It is a basic skill needed to purchase Surgery Levels eleven (11) through twenty (20).

The Journeyman can create any Journeyman recipe that they learn and can also use up to any Master Surgery recipe they may come across in its finished form.

A Journeyman gains two (2) production points for every Level of Surgery they have attained. For example, a Journeyman Surgeon with Surgery Level 17 would have thirty-four (34) production points which to create any Journeyman recipe he or she knows.

This skill will allow the Surgeon to know what a written Journeyman recipe is, as well as what the use of any finished product is.

A Journeyman Surgeon may practice Triage, which is like First Aid but used on multiple targets simultaneously. A Journeyman may perform Triage on up to four (4) beings at a time. All beings must stay within 15 feet of the Journeyman Surgeon during the triage or restart their counts.

This skill will allow the character to determine a willing or subdued target’s Health Status. These include Unconscious, Bleeding Out, Critically Wounded, Lethally Wounded, Dead, Petrified, and Paralyzed among others.

Furthermore, for a target at Healthy status, the character can determine the health level of a target, by placing a hand or packet on the shoulder of the target creature and stating “Triage”. In this manner, the character can determine how many hit points of damage the target has suffered. Though it will not tell the character what the present hit point value nor the maximum hit point value of the target is.

This healing skill can be used to change wounded targets’ Health Status to the next better Health Status with one minute of attention (60 count).

Once Triage has begun the wounded character(s) resets their own count for their wound level to zero (0).

Thus, up to four (4) Lethally Wounded characters could be brought back to Critically Wounded after one minute, and then from Critically Wounded to Bleeding Out with an additional minute of Triage. Triage may even be used to bring someone from Bleeding Out back to Healthy with 1 hit point.

Triage has no effect on characters at Dead status.

Triage cannot be used to grant a target hit points any way other than raising them from Bleeding Out status to 1 hit point, and consciousness.

For every level of Surgery, a Journeyman has he or she may heal in the field twenty (20) hit point of damage done to a living being per day. Up to a maximum per day equal to their total potential of healing skill. Thus, a Journeyman with Surgery Level 17 could heal up to Three Hundred Forty (340) hit points of damage per day. Each hit point restored in this manner takes a five (5) count.

A Surgeon cannot perform this type of healing while maintaining Triage on any others.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 8
Cavaliers: 7
Marauders: 7
Knight of Valor: 6
Knight of Strife: 6
Knight of Darkness: 6
Rangers: 6
Avenger: 7
Sentinel: 6
Vagabond: 5
Duelist: 5
Rogue: 5
Apothecary: 4
Tinkerer: 5
Smith: 7
Magi: 5
Sorcerer: 5
Artificer: 5
Squire: 6

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