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July 01, 2026 - Metrocon 2026 Adventure Ring Signups & Hooks
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MetroCon Adventure Rings 2026
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The moment you've all been waiting for... The Metrocon Adventure Ring Hooks and player sign-ups!
There is a sign-up link on this post, and the hooks will be in the comments. The hooks are also on the form, for your reference while signing up.
Metrocon Adventure Rings:
What you need to know: Follow the instructions on the links, player characters will be chosen using RNG (random number generation) and you will then be made aware of the selections. There will be 20 available slots with 5 back ups (in case of drop out) for each Metrocon Adventure Ring.
It is expected that if you sign up to play a character at metro-con for an adventure ring, then you MUST monster during another adventure ring (either at Metro con or Retreat). Day Time Convention Shifts Will Not Count.
Volunteer Shifts during the player dungeons will count as monstering for them.
The Retreat Adventure Rings will be posted at a later time.
Sign ups will close on July 10th and results will be posted on July 17th for both Dungeons and Volunteering.
https://docs.google.com/forms/d/e/1FAIpQLSfSofLB0n7szHUoP1vO2qvBsb-7JXvCxmE89gaEAMPX20V-cw/viewform
Friday Night: Ofermægen
Since the northern conflict began, the pathways leading from Sudomir into Aeldirmann have been flooded with Vaelish refugees. More recently, refugees from the Skypass tragedy have taken these paths to flee to safer territories. Sudomirian protection of these passages had previously been a steady expectation. But with rumors of a major troop deployment elsewhere, these pathways saw a reduction in protective forces. As if planned, Aeldirmann forces were repositioned along the northwest border to fill those gaps. Whether it was a precaution or a planned movement between allies is unknown, but these forces began to report skirmishes with Faithless Orcs that seemed to be trying to sneak around the mountain border looking for forgotten passageways through the peaks and into the valleys below the Scar and into Sudomir.
Following Duke Xavier’s Last Ride, the Faithless seemed to leave the Aeldirmanians mostly alone for a while, both out of a sort of respect for the Duke and his Riders’ fierce resistance, and because they were reeling from the losses inflicted by them. But these creatures of the darkness grow restless, itching for a fight… and where better to rekindle the ashes of war than with an already weakened Sudomir, that now fights wars on 3 fronts?
However, this unofficial armistice has benefited Aeldirmann too, allowing for the new Duchess to accept significantly more refugees from her troubled western neighbor. Standing in defense of Sudomir could risk not just the lives of those that go to strike down this threat, but also the lives of many of her innocent subjects that may fall victim to a renewed conflict with Threskmar.
But Rickshires do not back down from a fight, no self respecting Aeldirmanian would. And so, at the Duchess’ behest, the forces of Aeldirman will show the Faithless Orcs that being part of a Kingdom means protecting your allies when they are at their lowest, with haste and with overwhelming force. Sudomir requires aid in this fight, and Aeldirmann will answer.
(This dungeon will take place on Friday night of MetroCon 2026. This dungeon will involve heavy combat in low-light conditions, so players should bear this in mind.)
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June 29, 2026 - Metrocon 2026 Volunteer Sign Ups.
☆☆Mythic at MetroCon 2026☆☆
It’s that time of year again for Metrocon Volunteer sign ups.
There is one link in this post; for the Metrocon VOLUNTEER SIGNS UPS. Mythic Player Adventure rings hooks and sign ups to follow soon.
Metrocon Volunteering:
Volunteer shifts will be assigned using RNG (Random Number Generator).
You do not need to purchase a pass to come volunteer. We will have passes to provide to you and will send someone out to walk you into the convention.
Those that have a Metrocon pass will have the ability to come to the dungeon and volunteer IF there is a need for additional volunteers.
IMPORTANT: You must sign in and out for every shift. Sign in with Ben if you are assigned to the front table, sign in with Sara, Dylan, or Wesley if you are working inside the ballroom.
Much like when you are volunteering/monstering at a game, please wear your long black sleeve shirt and long black sleeve pants when you come into your shift. Bring GOOD closed toed shoes.
5 hour shifts will earn a item credit and 50 exp in chits (5 hours must be consecutive for the item credit)
8 hour shifts (if 5 of those hours are consecutive) will earn an item credit and 150 exp in chits (again, the 5 hours must be consecutive for the item credit)
Sign ups will close on July 10th and results posted by July 17th.
I am very excited for Metrocon this year and look forward to seeing everyone. Thank you in advance to all of our volunteers who help make this such an amazing weekend every year.
The Metrocon VOLUNTEER Sign up link: https://docs.google.com/forms/d/e/1FAIpQLSeOnOX6YOQ0fFVq1cGVav9fB-h0vMtXir3pL2A3gKzVlkT83A/viewform
June 17, 2026 - Mythic at MetroCon 2026
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Mythic at MetroCon
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Hello, Everyone!
I’m excited to remind everyone that we are nearing Metro-Con!
For the uninitiated, each year at the Tampa convention center, Metro-Con hosts Florida’s largest anime convention. This year’s dates are July 30-August 2nd, 2026! (We also do set up that Thursday) Mythic Adventures Larp participates by transforming one of the Ballrooms into a maze-like dungeon for convention attendees to get a taste of larping! Convention attendees enter, fight monsters, sling spells, and try our game on a small scale; this is one of our biggest recruiting events for the year!
But we need YOU to make it work! That maze doesn’t build itself, or take itself down, and it wouldn’t be very fun without monsters for the convention attendees to battle. So, Metro-con is also one of our biggest volunteer events of the year as well. This is a great chance to get experience points to level your characters, and if you meet the 5 hour requirement get a credit to build an item! (You can read more about those here: https://mythicadventures.org/info/item-credits) If you volunteer for 8 hours, then you get an xp bonus!
Don’t worry, it’s not "all work and no play”, at night, when the panels end, and the rave is going bst bst bst bst and the beat is dropping, we close our doors to convention attendees and put on an adventure ring for our players to go through as well! This is one way to progress story lines, explore new areas, and get that loot!
Please keep in mind, it is expected that if you sign up to play a character at metro-con for an adventure ring, that you monster during another adventure ring (either at Metro con or Retreat). Day Time Convention Shifts Will Not Count.
More to come soon! Very Soon.
If you have any questions please direct them to Sara Miracle-Murphy, Dylan Miracle-Murphy, Or Wesley Carr.
Note: You DO NOT need to purchase a metrocon pass just to volunteer at metro-con, but to experience the convention please purchase your own badge.

June 11, 2026 - 10th Anniversary 2026 Quality of Life Respec!!
SUMMER RESPEC
The following thread has information about the 2026 10th Anniversary Summer Respec
Please be sure to read through this entirely.
Sprcifics for Each grouping of professions will be in the comments.
This respec will begin tonight until the Festival event for Season 11. These days are firm, as we want to treat our librarians with respect and appreciation for all they do, and not overwhelm them.
☆☆ As a bonus this season we've decided to up the base you make respec to 40 points. We've also added 2 points for every season you've played the character.
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You do not have to make changes, but if you do please send them to the Heroes Library via Email for review.
We will make sure that everything is done in order and correctly if you choose any of these options.
Hopefully most people are happy with their choices they've made, but with the new additions to the rules this is a quality of life enhancement, I hope people can enjoy and appreciate.
In this respec the character is still the same person and should stay essentially the same, but tweaked to proceed a better experience and to be more in line with the players vision.
Note - changing a characters Race or Dukedom is not a part of this respec as the essence of the character is still the same.
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General:
Players may request up to 40 skill points worth of skills refunded in order to update their characters with their profession's new skills. A a bonus you may add 2 points or season played.
Players may also switch their primary and secondary magics if they have such.
Other minor tweaks, such as purchasing limited skills like Nobility will be handled on a case by case basis based on roleplay.
Note: Players may not use this Respec to trade in profession skills for general skills such as Weapon Damage, Additional Spells/Rituals, Production, or Lores.
With the changes to teaching and crafts, those may be exchanged/purchased.
☆ As always, any changes that would normally require a Marshal's input must still have such.
In addition to the above, there will be certain restricted professional changes allowed.
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Returning to a previous profession. If you have used a newbie respec ir previous respec to change out of your original concept and profession, and have decided to go back to that original profession (keyword Original) you may do so using this respec.
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Champions:
All Champions must keep the same amount of skill point expenditure in the Weapon Damage skill and any Weapon Masteries as well.
Warrior.
Noble Warriors may respec as Cavaliers.
Commoner Warriors may respec as Marauders.
All Warriors may respec to Sentinel.
All Warriors who qualify through roleplay may respec as Avengers.
Cavalier.
All Cavaliers may respec to Warrior.
All Cavaliers may respec to Sentinel.
All Cavaliers who qualify through roleplay may respec as Avengers.
All Cavaliers may respec to an untested Knight profession (Squire) with no active spells.
Marauder.
All Marauders may respec as Warriors.
All Marauders may respec to Ranger.
All Marauders who qualify through roleplay may respec as Avengers.
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Knights:
Knights who switch professions are seen as not having fallen from Grace, but instead they have run out of it.
Knights may not switch type (Valor to Strife, Strife to Valor...)
All Knights who respec into another profession must keep the same amount of skill points in spells.
All Noble Knights may respec as Cavaliers.
All Knights may respec as Warriors or Sentinels.
All Knights who qualify through roleplay may respec as an Avenger.
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Defenders:
Defenders must keep their same amount of Weapon damage and Primary Spell skill points, regardless of changes.
Avenger.
Noble Avengers may respec as Cavaliers.
All Avengers may respec to Warrior, Sentinel, Ranger, or Duelist.
In rare cases, an Avenger may respec to an untested Knight profession (Squire) with no active spells.
Ranger.
All Rangers may Respec to Rogue, Sentinel, Duelist, or Warrior.
Rangers who qualify through roleplay may respec as Avengers.
Sentinel.
Noble Sentinels may respec to Cavaliers.
All Sentinel may respec to Duelist, Magi, or Ranger.
Sentinels who qualify through roleplay may respec as Avengers.
In rare cases, a Sentinel may respec to an untested Knight profession (Squire) with no active spells.
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Scoundrels:
All Scoundrels who respec must keep their same number of skill points in Stealth skills.
Duelist.
All Duelists may respec into Rouge, Ranger, or Sentinel.
Duelists who qualify through roleplay may respec as Avengers.
Rogue.
All Rogues may respec into Duelist, Vagabond, Ranger, or Apothecary.
Rogues who qualify through roleplay may respec as Avengers.
Vagabond.
All Vagabond may respec into Rogue, Vagabond, Ranger, or Apothecary.
Vagabond who qualify through roleplay may respec as Avengers.
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Crafters:
Crafters who respec must keep at least "Apprentice" in their primary production.
Smith.
Noble Smiths may respec into Cavalier.
All Smiths may respec as Warriors or Sentinels.
Smiths who qualify through roleplay may respec as Avengers.
In rare cases, a Smith may respec to an untested Knight profession (Squire) with no active spells.
Apothecary.
All Apothecaries may respec as Rogue, Magi, or Artificer.
Apothecaries who qualify through roleplay may respec as Avengers.
Tinkerer.
All Tinkerers may respec as Smiths.
All Tinkerers may respec as Duelist or Rogue.
Tinkerers who qualify through roleplay may respec as Avengers.
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Scholars:
All Scholars who respec must keep the same number of skill points in their primary spells.
Artificer.
All Artificers may respec into Magi, Sorcerer. or Sentinel.
Artificers with herbal productions may respec into Apothecary.
Artificers who qualify through roleplay may respec into Avengers.
Magi.
All Magi may respec into Artificer, Sorcerer, or Sentinel.
Magi with herbal productions may respec into Apothecary.
Magi who qualify through roleplay may respec into Avenger.
Sorcerer.
All Sorcerers may respec into Magi, Artificer, or Sentinel.
Sorcerers with herbal productions may respec into Apothecary.
Sorcerers who qualify through roleplay may respec into Avengers
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Prestige Groups:
You may spec in or leave a Prestige Group during this respec.
You must have all the requirements and skills to join a group, and the approval of the leaders of the various Prestige Groups and/or Staff member in charge to join.
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Race changes are not allowed, and do not exist in the Mythic world.
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The timeframe will be from now, until the Festival event that starts season 11.
Players must have participated in season 10 to qualify.
Once season 11 starts we will not be doing further quality of life respec under the Season 10 respec.
Note - if you are happy with your character you do not need to go anything.
May 27, 2026 - May 2026 Checkout Form Open

Hello Mythic Community,
The May 2026 event checkout form is open! Thank you for your patience as we awaited confirmation on the 2026 Quality of Life summer respec. This form will be for your Bazaar checkout, and will not include any respec requests.
Checkout link is live and can be found at: https://forms.gle/QRCcASA6wdm9CLYh8
The deadline to submit will be 11:59pm, Tuesday, June 9th, 2026.
For the Summer Respec:
Please continue to be patient and keep your eyes open for the respec details coming out later. The respec request form will not go live until checkout has been fuly processed, and all respec information has been posted.
Thank you!
The Hero’s Library Team
Chris Mack
Krysta De Medici
Matthew Shaffer
FAQs:
- “Why do I want to submit a checkout form?”
- So your character receives all qualifying XP from playing the event.
- So you as the player can communicate to Library how much XP (if any) you wish to move from your Player XP Bank, to your character.
- So any skills your character learned/improved can be recorded by the Library and placed upon your character sheet.
- "What if I don't submit a checkout form?"
- Your character sheet will not be updated, and you will not be able to learn any new skills or improve existing skills.
- Any teaching will need to be re-done at the next event.
- “How do I know if my form has been submitted?”
- You will receive an email receipt with your checkout form responses attached.
- "What if I am having questions or difficulty with the checkout form?"
- Please reach out to an NPL or one of the Librarians and we will be happy to help!
- "How long does it normally take for changes to appear in the portal?"
- Usually, the librarians will start to work on the checkout data as soon as we are able to, and will aim to complete changes prior to the Pre-Production/Research deadline for the next event.
- "What if I notice errors on my character sheet in the portal?"
- Please email your librarians with your name, your character name, and your question at: mythicadventuresheros@gmail.com.
- "What if my XP or item credits in the portal do not match my records?"
- Please email the library with your name and the details about your question at: mythicadventuresheros@gmail.com.