Two Handed Blunt

Category: Weapon

Prerequisites: None

This skill allows for the use of weapons such as the maul. These weapons cannot be any longer than 52” overall in length.

Examples of two handed blunt weapons include two handed hammers, two handed Morningstars, and mauls.

Any weapon used must meet the safety standards of Mythic Adventures, and pass a safety check each and every event, before it may be used.

The Two Handed Blunt skill may be coupled with the Weapon Damage skill so that the user may call additional damage when using his/her two-handed blunt weapon, but only the Weapon Damage skill in the primary hand can be applied to a two-handed weapon, such that if a player had Weapon Damage +3 in their primary hand and +2 in their offhand only the +3 would apply to any two-handed weapon they may use.

The Backstab Damage skill cannot be applied to the Two Handed Blunt skill.

Knowledge of how to wield a blunt weapon is required to activate any magical effects that a two-handed blunt weapon may have.

All two handed blunt weapons must be used two handed when calling damage.

The use of the two handed blunts weapons is restricted for all Scoundrel and Scholar professions. Please see the profession description for more information.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 5
Cavaliers: 5
Marauders: 5
Knight of Valor: 5
Knight of Strife: 5
Knight of Darkness: 5
Rangers: 5
Avenger: 8
Sentinel: 7
Vagabond: 10
Duelist: 8
Rogue: 12
Apothecary: 7
Tinkerer: 7
Smith: 5
Magi: 18
Sorcerer: 18
Artificer: 18
Squire: 5

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