Edomere
Edomere is a place of Trading, Art, and Exploration. The priority placed on these attributes depends on the group or person you ask.
Access to cheaper food from Berowick combined with Cultural influences from the Farseni traders has led to a more specialized and merit-based society in Edomere. A skilled individual can rise among his peers to become a person of wealth and importance in Edomere.
Houses and Merchants use their wealth to compete to patronize great Artists, Mages, Engineers, and Scientists. A focus is put on information that is more useful in war, such as Firearms and Siege Engines. Finding a good patron is a goal for many from Edomere.
Flowing in the steps of Scoprire, Edomere has a focus on exploration and sends out ships to search for new islands or land that has not been discovered yet. With the hopes to expand without breaking the treaty with the elves. This has led to several noble and merchant houses building their estates on newly found islands as a sign of Prestige.
Duke of Edomere
Duke Travin Oberon
Colors
Sea green with a silver seahorse
Makeup Requirements
Humans are not required to wear make-up.
For commoners, themes of Renaissance Italy should be in your garb, but can also include garb that is seafaring in nature. For Nobles, there is a higher standard of costuming that must include inspiration from Renaissance Italian Fashion.
Edomere is a naval Duchy, and this is reflected in its clothing. Commoners wear plain loose-fitting cottons and linen clothing that would support a life at sea or on the coast.
Those looking at appearing wealthier and/or noble should look towards Renaissance Italian fashion. Wealthy Edomerians see clothing as a status symbol, and will normally purchase new fashion regularly as a way to show off wealth.
A character who house is inside of the Book of SIlver might show that with a long sash of silver cloth or a silver bracelet.
Population
Unlimited at this time.
Profession Information
Preferred Professions: Any
Forbidden Professions: None, individual houses may have restrictions
Preferred Magic: Any
Forbidden Magic: None
Affinities
Weapon: None
Magic: None
Production: None
Skill Information
Bonus Craft: Shipwright
Required for Nobles: Navigation
Strongly Encouraged Skill: Evaluate Item
Special Skills: None
Special Masteries: None
Inherent Advantages:
None.
Starting Humans may buy the Nobility skill (only at character creation) if they wish.
Inherent Disadvantages:
None.