The Djinn-Born
“Her eyes burned bright, cutting through the dark of night, and with a few words and a flick of her crimson wrist, the encroaching foot soldiers were rent asunder. Cinder, flame, ember and ash, the same fate befell all who challenged her will.” Scribed on a clay tablet Author unknown, Date unknown
Short bardic verse and fire side stories make up the bulk of what is known of the Djinn Born. Portrayed as both mighty heroic wizards bending the elements to their wills as well as fiends harnessing the power of the elements to tear civilizations down. The one constant is their mastery of stone, lightning, ice, and fire.
Some scholars and well-travelled adventurers know more; however, they seem to be keeping their knowledge to themselves.
History
Scholars still debate how old the Djinn Born civilization is. Some say they have been around thousands of years, others believe they came to being around the same time as elves, other believe they are older still, perhaps as old as the world itself, but all believe them to be a very old race.
Little is known about the Djinn Born history outside of a few general milestones. First is the Djinn Born sent a contingent during the past Dredd War and the War against the Shawdowvium. This was the most recent sighting of Djinn Born outside of the occasional delegation sent to noble houses of the races for political functions.
Historians say that 2000-3000 years ago or so the Djinn Born fought in a massive war with another race. The war reportedly spanned centuries before the fighting ceased. It is also rumored the Djinn Penned by Dan Dawson 2 Born ancestors fought amongst themselves frequently and ultimately a treaty was signed and the Senate was created to help bring the race together
The Four Major Houses
The Djinn Born Empire has four Major houses, each ruled by a Prince or Princess. There is no King or Queen within the Djinn Born Empire, but rather a tenuous joint rule by the four houses and the Senate. The names of the four houses are unknown, but most believe there is a royal house for each primary element. While individuals can be born into the Royal houses, they can also be disowned, conversely those who show great worth can gain status within the Royal houses as well. It is unknown if there are minor noble houses underneath the Royal houses.
The Senate
The Senate is made up of nobility. It is not that only the nobility are selected for the senate, but all senators are nobles. The exact power of the Senate is not clear given the four Royal houses. It is also unknown how one becomes a member of the Senate as there are members of noble birth, and those who attained nobility through deeds.
Requirements to Play a Djinn-Born
As a restricted race, a player must gain approval to play a Djinn Born character. This is done by gaining approval of both the Djinn Born Race Marshall. Things needed before final approval is made.
- Proven roleplaying skills. Roleplaying a Djinn Born is not for everyone.
- Approved Make-up.
- Approved costuming.
- Basic Character Concept and basic backstory
- Ability to keep things to yourself both IN and OUT of play.
Naming Conventions
Djinn Born can have a wide range of names, normally they at least have a given name and surname. It is rumored Djinn Born find names starting with the letter ‘U’ as distasteful.
Age
The life span of the Djinn Born is said to be hundreds if not thousands of years. As the Djinn Born have frequently return to their floating cities for long periods of time, it has been difficult for scholars to pin down a better life expectancy for these elemental beings.
Where Are You From?
There are three major floating cities within the Djinn Born Empire: Driix, Estranium, and Vy’Alrik.
- Driix is a city of industry.
- Estranium is the home of the Trivium Elementa, a Djinn Born school of magic.
- Vy’Alrik is home to the djinn Born Senate.
These cities reportedly have smaller satellite districts that float around them. The great floating cities of the Djinn Born are a marvel of magical prowess, one can only imagine what other wonders lie inside.
Picking an Element
Djinn Born by their nature are elemental. As such anyone playing a Djinn Born must choose a primary element. This will not only impact the makeup requirements but also the role playing aspect as well.
Basic guidelines for the elements are as follows:
- Air: Thoughtful, distant, sometimes aloof, emotional
- Fire: Cleansing and damaging, quick to anger, slow to forgive
- Ice/Water: Adaptable, go with the flow, easy going, can seem emotionless/cold
- Stone: Stoic, strong, rigid in their opinions, slow to anger
Choose your element according to what you can roleplay.
Djinn Born understand each element has its place, and maintain the ability to cast any element; however, this doesn’t not mean an Ice Djinn Born will cast fire all the time. As a rule, they would prefer to cast the elements they are most in line with, but would be more than willing to cast fire, lightning, or stone when the situation called for it.
Djinn-Born Lore Packet
Lore Packet can be received in play by learning the appropriate skill, or by being approved to play a Djinn Born Character.