Role Playing Skill: Heraldry

Category: Role Play

Prerequisites: None

  • Level 1: Cavaliers / Knight of Valor / Knight of Strife / Knight of Darkness

This is the basic skill which will allow a person to identify the markings such as flags, tabards, and favors of someone seen or described. It may also provide some limited organizational and other general information about the group.

Please note though that players with this skill may be given small insights into an invading army or a baron’s retinue by the Story Team or Staff members with which to aid the players along in the story.

Some Prestige Groups, Races and Professions are either required to know this skill, or they may gain this skill as part of their general make-up, or progression.

The available sub skills are: Free Kingdoms and Shires, Farseni Empire and the Beast Courts, Easterling Empires, Dwarven and Gnomish Kingdoms, Ancients' Courts, Alliance Military, Knighly Orders, Scholarly Orders, Nefarious Orders, Zealot Orders, Volknar Tribes, Old Kingdom, Theskmarr and Orcish Clans, Planar Factions, Ethereal Factions, and "Custom".

Restriction Note: You must be a member of the culture/group to start play with their Heraldry sub-skill.

Purchase Limit:

Cavaliers: 1 (First purchase free)
Knight of Valor: 1 (First purchase free)
Knight of Strife: 1 (First purchase free)
Knight of Darkness: 1 (First purchase free)

Skill Costs:
Warrior: 2
Cavaliers: 2
Marauders: 2
Knight of Valor: 2
Knight of Strife: 2
Knight of Darkness: 2
Rangers: 2
Avenger: 2
Sentinel: 2
Vagabond: 2
Duelist: 2
Rogue: 2
Apothecary: 2
Tinkerer: 2
Smith: 2
Magi: 2
Sorcerer: 2
Artificer: 2
Squire: 2

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