Apothecary
Apothecaries believe that formulas, not magic, will be the rule of the future. Magic is powerful, and it has its place, but one day; soon if they have their way, research will make even more powerful tools than magic.
The choice of playing an Apothecary is one which can truly be a role-playing decision. To play a researcher in a magical world obviously can spawn endless debate and countless opportunities to engage the world around the player. Not only for the player, but for those around him.
Hit Points: 2 per level up to 50 (adjusted by race)
Maximum Armor: 30
Maximum Weapon Damage: +6 (six)
Max Backstab Damage: +6 (six)
Maximum Strength: +1 (one) adjusted by race
Primary Magic:
- Learning Format: 5
- Max Column: 5
Secondary Magic:
- Learning Format: 4
- Max Column: 4