Apprentice Armorsmith

Category: Production

Prerequisites: Blacksmithing, Read & Write

This skill allows the character to begin to learn the basics of Armorsmithing. It is a basic skill needed to purchase Armorsmithing Levels one (1) through ten (10).

The Apprentice can create any Apprentice recipe that they learn and can also use up to any Journeyman recipe they may come across in its finished form.

An Apprentice gains one (1) production point for every Level of Armorsmithing they have attained. For example, an Apprentice Armorsmith with Armorsmithing Level 7 would have seven (7) production points which to create any Apprentice recipe he or she knows.

This skill will allow the Armorsmith to know what a written Apprentice recipe is, as well as what the use of any finished product is.

With this skill, the character can determine the status of a target’s armor by placing a hand or packet on the shoulder of the target creature and stating, “Armor Check”. In this manner, the character can determine how many armor points of damage the target has suffered. It will tell the character what maximum armor points of the target’s armor is, but not what the maximum number of armor points the target can wear due to race, profession or skills such as Wear Extra Armor or Improved Armor.

This ability will not count armor points gained through magical means such as a Shield spell.

For Example, if the target was at 45 armor points of 50 armor points, but had a 5 points magical bonus to armor points from a spell prior to taking a 10-point damaging attack the target would state “Down 5 armor points”

An Armorsmith can also tell if an armor has been enhanced, such as if it has been reinforced or has a Damage Reduction of some type through Armorsmithing.

For every level of Armorsmithing an Apprentice has he or she may repair in the field ten (10) armor points of damage done to an armor per day. Up to a maximum per day equal to their total. Thus, an Apprentice with Armorsmithing Level 7 could repair up to seventy (70) armor points of damage per day. If he or she repaired one set for fifty (50) armor points and another came in down twenty-two (22) armor points the Apprentice could only repair twenty (20) armor points to that damaged set of armor leaving it still down two (2) armor points. Each point of armor repaired this way requires a five (5) count.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 5
Cavaliers: 5
Marauders: 5
Knight of Valor: 5
Knight of Strife: 5
Knight of Darkness: 5
Rangers: 5
Avenger: 5
Sentinel: 5
Vagabond: 5
Duelist: 5
Rogue: 5
Apothecary: 7
Tinkerer: 5
Smith: 3
Magi: 5
Sorcerer: 5
Artificer: 5
Squire: 5

Calculate Cost:

Calculate!
Total cost: