Blunt One Handed Weapons

Category: Weapon

Prerequisites: None

This skill allows for the use of blunt weapons such as hammers and maces, which have no longer than a 42” haft length.

Examples of blunt weapons would be a club, Morningstar, Warhammer, and even a cane.

Any weapon used must meet the safety standards of Mythic Adventures, and pass a safety check each and every event, before it may be used.

Blunt One Handed Weapons skill may be coupled with the Weapon Damage skill so that the user may call additional damage when using his/her blunt weapon. Of course, any additional damage would apply to only the primary hand of the user, unless otherwise specified.

The Backstab Damage skill also can be applied to this skill for additional damage when used properly. As differing weapons have various potentials when coupled with the Backstab Damage skill please refer to the chart on weapon damage caps for the maximum potential for the weapon used.

Knowledge of how to wield a blunt weapon is required to activate any magical effects that the weapon may have.

Certain races gain a bonus with Blunt One Handed weapons; Such as Dwarves when using a Warhammer.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 3
Cavaliers: 3
Marauders: 3
Knight of Valor: 3
Knight of Strife: 3
Knight of Darkness: 5
Rangers: 3
Avenger: 3
Sentinel: 5
Vagabond: 3
Duelist: 7
Rogue: 5
Apothecary: 5
Tinkerer: 3
Smith: 3
Magi: 8
Sorcerer: 8
Artificer: 8
Squire: 3

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