Hand of Strife
Category: Profession
Prerequisites: Level 10 Knight of Strife, Complete a Quest
- Level 10: Knight of Strife
This skill is useable once every hour. Due to the war like nature of the Knight of Strife he/she can access a draining power that no other can. This is the start of their unique path of grace, The Path of Strife.
This skill will allow a Knight to drain from a target or their own hit points to heal another, limited by their level. For every hit point a Knight drains in this manner the target is healed 1 hit point up to their regular maximum but not beyond. This skill can be used to heal someone in the Bleeding Out health status to bring them back to healthy, but has no effect on people in the Critically Wounded, Lethally Wounded or Dead health statuses.
As a further bonus for their grace, a Knight of Strife may instead use this ability to heal themselves for one (1) hit point per level up to their maximum hit points, but not exceeding them, by draining a victim.
The victim must be willing or unable to resist the Knight of Strife. A victim can only be drained to 0 hit points at which time they will begin Bleeding Out and can provide no more heath to the Knight or his target.
This skill is on a counter so “Draining1 hit point, draining 2 hit points...” and so on.
Example: A level 12 Knight of Strife could heal a comrade 12 hit points by sacrificing 12 of his/her own hit points, heal a comrade 12 hit points by draining a victim and channeling the victim’s hit points to the target, or heal themselves 12 hit points by draining a victim. All because of their War like natures and Path of Strife.
This skill has no effect on creatures without a life-force or the Undead. Note: A Knight must complete a quest to gain this skill.
This spell is available to purchase again at levels 20, 40, 60, 80, and 100 for 5 points each with the Additional Hand of Strife skill.
Purchase Limit:
- Free