Herbalism

Category: Production

Prerequisites: Read & Write

This is the basic skill which will allow a person to identify herbs and plants in the wild and their use for Elixirs, Poisons, Alchemies, Inks for Scribes or even in Surgery.

This skill will allow a character to determine if a vial is a Poison, Elixir or Alchemy, and even how powerful it may be (i.e. if it is an Apprentice, Journeyman or even a Master Recipe). It does not allow the user to detect that a poison has been used, such as determining if food, drink, or a blade has been poisoned.

This skill will not allow the Herbalist to know what a written recipe will produce, only what type the finished product is.

Herbalism is the primary starting skill for the Production Skills of Alchemy, Elixir Crafting, and Poisons, Scribe, and Surgery.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 4
Cavaliers: 4
Marauders: 4
Knight of Valor: 4
Knight of Strife: 4
Knight of Darkness: 4
Rangers: 4
Avenger: 4
Sentinel: 4
Vagabond: 4
Duelist: 4
Rogue: 4
Apothecary: 4
Tinkerer: 4
Smith: 4
Magi: 4
Sorcerer: 4
Artificer: 4
Squire: 4

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