Weapon Master: Missile Weapons

Category: Weapon

Prerequisites: None

The Weapon Master – Missile Weapons skill allows the character to use any missile weapon in combat effectively combining the Bow, Crossbow and Thrown Weapon skills all into one Master skill.

All weapon requirements and restrictions still apply as listed in the individual skill descriptions above.

Any weapon used must meet the safety standards of Mythic Adventures, and pass a safety check each and every event, before it may be used.

The Missile Master skill may be coupled with the Weapon Damage skill so that the user may call additional damage when using his/her Missile Master but, only the Weapon Damage skill in the primary hand can be applied to a two-handed weapon, such that if a player had Weapon Damage +3 in their primary hand and +2 in their offhand only the +3 would apply to any two-handed weapon they may use.

Some races gain additional bonuses when coupled with the Missile Master skill.

The use of Missile Master is forbidden for all Knight professions. Please see the profession description for more information.

A Note on Master skills, all Master skills allow any additional Weapon Damage or skills to be coupled with any weapon skill in their category.

Like all projectile weapons, regardless of how much damage someone learns, missile weapons cannot be used to use the Parry or Riposte skill.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 10
Cavaliers: 10
Marauders: 10
Knight of Valor: 18
Knight of Strife: 18
Knight of Darkness: 18
Rangers: 10
Avenger: 12
Sentinel: 15
Vagabond: 15
Duelist: 10
Rogue: 15
Apothecary: 15
Tinkerer: 15
Smith: 15
Magi: 15
Sorcerer: 15
Artificer: 15
Squire: 18

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