Weapon Master: Racial Weapons

Category: Weapon

Prerequisites: None

The Weapon Master – Racial Weapons skill allows the character to use any racial weapon in combat effectively combining the race’s preferred weapons as described in the section on that Race. This can include Bladed, Blunt and Cleaving weapon Skills, as well as Pole Arms and Staff skill all into one Master skill.

All weapon requirements and restrictions still apply as listed in the individual skill descriptions above.

Any weapon used must meet the safety standards of Mythic Adventures, and pass a safety check each and every event, before it may be used.

The Racial Master skill may be coupled with the Weapon Damage skill so that the user may call additional damage when using his/her racial weapons, but only the Weapon Damage skill in the primary hand can be applied to a two-handed weapon, such that if a player had Weapon Damage +3 in their primary hand and +2 in their offhand only the +3 would apply to any two-handed weapon they may use.

A note on Master skills, all Master skills allow any additional Weapon Damage or skills to be coupled with any weapon skill in their category.

Backstab Damage attacks may be applied to the weapon normally, by weapon type.

Note: This skill may be purchased by any character for their Race’s weapons, if any, and all weapons covered by this skill can be used by that character. This supersedes any Profession related weapon restrictions. For example, an Elven Knight may use a Bow if they purchase this skill, but only if they purchase this skill. They may not purchase the Bow skill separately.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 9
Cavaliers: 12
Marauders: 12
Knight of Valor: 12
Knight of Strife: 12
Knight of Darkness: 12
Rangers: 12
Avenger: 12
Sentinel: 15
Vagabond: 15
Duelist: 12
Rogue: 15
Apothecary: 15
Tinkerer: 15
Smith: 12
Magi: 18
Sorcerer: 18
Artificer: 18
Squire: 12

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