Journeyman Armorsmith

Category: Production

Prerequisites: Blacksmithing, Apprentice Armorsmith, Armorsmithing Levels 1 through 10(10), Read & Write

This skill allows the character to begin to learn the more advanced techniques of Armorsmithing. It is the skill needed to purchase Armorsmithing Levels eleven (11) through twenty (20).

The Journeyman can create any Journeyman recipe that they learn and can also use up to any Master recipe they may come across in its finished form.

A Journeyman gains two (2) production points for every Level of Armorsmithing they have attained. For example, a Journeyman Armorsmith with Armorsmithing Level 17 would have thirty-four (34) production points which to create any Apprentice or Journeyman recipes he or she knows.

This skill will allow the Armorsmith to know what a written Journeyman recipe is, as well as what the use of any finished product is.

For every level of Armorsmithing a Journeyman has, he or she may repair in the field twenty (20) armor points of damage done to an armor per day. Up to a maximum per day equal to their total. Thus, a Journeyman with Armorsmithing Level 17 could repair up to three hundred forty (340) armor points of damage per day. If he or she repaired one set for 150 armor points and another came in down twenty (200) armor points the Journeyman could only repair 190 armor points to that damaged set of armor leaving it still down ten (10) armor points. Each point of armor repaired in this way requires a five (5) count.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 5
Cavaliers: 5
Marauders: 5
Knight of Valor: 5
Knight of Strife: 5
Knight of Darkness: 5
Rangers: 5
Avenger: 5
Sentinel: 5
Vagabond: 7
Duelist: 6
Rogue: 7
Apothecary: 8
Tinkerer: 6
Smith: 3
Magi: 10
Sorcerer: 10
Artificer: 5
Squire: 5

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