Trap: Immobilizing Spikes

Type: Engineering
Frequency: Common
Duration: 10 Minutes
Production Points: Eight (8)
Creation Cost: Twenty (20)
Required to Make: Journeyman Engineer
Required to Use: Apprentice Engineer
Physical Representation: 1-foot diameter Trap Circle
Required Components:
  • Engineer Tools
Optional Components:
  • Block of Granite Rare Mining
  • Iron Ore Common Mining

The Engineer places a small trap in an area.

If the trap is not successfully noticed, then disarmed by use of the Disarm Traps skill, it will go off, and the target will be caught by the Spike trap just like an animal in a Bear Trap.

This causes Ten hit points of Damage to the target, and by passes armor. A successful Disarm Traps skill or a Strength score of plus two (+2) is needed to break free of the trap, otherwise the target is immobilized for the full Ten (10) minute duration of the trap.

It is possible for the Engineer to accidently set off their trap.

The Circle must be able to make noise and have the Trap Card affixed to it. It may be placed under things and still work, (i.e. such as covered in pine needles or under a door welcome mat)

Always be careful to make sure the trap is secured so it does not move around.

Setting this type of Trap requires Ten (10) minutes

Note: a circle of un-popped bubble wrap makes an excellent Trap marker. Any questions see a Marshall for advice and approval.