Weak Acid
Type:
Alchemy
Frequency: Common
Duration: Instant
Production Points: One (1)
Creation Cost: Two (2)
Required to Make:
Apprentice Alchemist
Required to Use:
Herbalism
Physical Representation: Green Foam Vial or Bean Bag
Required Components:
Optional Components:
- Fool's Gold Abundant Mining
This Creates a minor Acid which can be thrown at a single Target and will if successfully struck cause the target ten (10) points of Damage.
The Acid must go through a Targets Armor first before doing it point Damage such that if a Target had 7 Armor Points and 12 hit points the acid would bring the Armor to zero (0) points and do three (3) hit points of Damage to the Target.
This Acid also has uses in Engineering, Weaponsmithing and Armorsmithing; as well it is highly valued by Thieves locking to get into simple locks.