Apprentice Poisoner

Category: Production

Prerequisites: Herbalism, Read & Write

This skill allows the character to begin to learn the basics of Poisons. It is a basic skill needed to purchase Poisons Levels one (1) through ten (10).

The Apprentice can create any Apprentice recipe that they learn and can also use up to any Journeyman recipe they may come across in its finished form.

An Apprentice gains one (1) production point for every Level of Poisons they have attained. For example, an Apprentice Poisoner with Poisons Level 7 would have seven (7) production points which to create any Apprentice recipe he or she knows.

This skill will allow the Poisoner to know what a written Apprentice recipe is, as well as what the use of any finished product is.

This skill allows the user to search food, drink or a weapon for an applied apprentice poison. If they find an apprentice level poison tag during their search, they may determine the substance is poisoned. If they also have the recipe, they may determine which poison it is. If they find a poison tag after they have begun consuming the food or drink, they take the effect as normal.

Note: You may mime throwing away the food in character and still eat it out of character if you’d like. No need to waste money.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 10
Cavaliers: 8
Marauders: 8
Knight of Valor: N/A
Knight of Strife: N/A
Knight of Darkness: N/A
Rangers: 6
Avenger: 4
Sentinel: 8
Vagabond: 4
Duelist: 4
Rogue: 3
Apothecary: 3
Tinkerer: 5
Smith: 5
Magi: 4
Sorcerer: 6
Artificer: 4
Squire: N/A

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