Apprentice Surgeon

Category: Production

Prerequisites: First Aid, Herbalism, Read & Write

This skill allows the character to begin to learn the basics of Surgery. It is a basic skill needed to purchase Surgery Levels one (1) through ten (10).

The Apprentice can create any Apprentice recipe that they learn and can also use up to any Journeyman Surgery recipe they may come across in its finished form.

An Apprentice gains one (1) production point for every Level of Surgery they have attained. For example, an Apprentice Surgeon with Surgery Level 7 would have seven (7) production points which to create any Apprentice recipe he or she knows.

This skill will allow the Surgeon to know what a written Apprentice recipe is, as well as what the use of any finished product is.

An Apprentice Surgeon may also practice Triage, which is like First Aid but used on multiple targets simultaneously. An Apprentice may perform Triage on up to two (2) beings at a time. All beings must stay within 10 feet of the Apprentice Surgeon during the triage, or restart their counts.

This skill will allow the character to determine a willing or subdued target’s Health Status. These include Unconscious, Bleeding Out, Critically Wounded, Lethally Wounded, Dead, Petrified, and Paralyzed among others.

Furthermore, for a target at Healthy status, the character can determine the health level of a target, by placing a hand or packet on the shoulder of the target creature and stating “Triage”. In this manner, the character can determine how many hit points of damage the target has suffered. Though it will not tell the character what the present hit point value nor the maximum hit point value of the target is.

This healing skill can be used to change wounded targets’ Health Status to the next better Health Status with one minute of attention (60 count).

Once Triage has begun the wounded character(s) resets their own count for their wound level to zero (0).

Thus, up to two (2) Lethally Wounded characters could be brought back to Critically Wounded after one minute, and then from Critically Wounded to Bleeding Out with an additional minute of Triage. Triage may even be used to bring someone from Bleeding Out back to Healthy with 1 hit point.

Triage has no effect on characters at Dead status.

Triage cannot be used to grant a target hit points any way other than raising them from Bleeding Out status to 1 hit point, and consciousness.

For every level of Surgery an Apprentice has he or she may heal in the field ten (10) hit point of damage done to a living being per day. Up to a maximum per day equal to their total potential of healing skill. Thus, an Apprentice with Surgery Level 7 could heal up to seventy (70) hit points of damage per day. If he or she healed one being for fifty-five (55) hit points and another came in down twenty (20) hit points the Apprentice could only heal fifteen (15) hit points to that being leaving it still down five (5) hit points. Each hit point restored in this manner takes a five (5) count.

A Surgeon cannot perform this type of healing while maintaining Triage on any others.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 7
Cavaliers: 6
Marauders: 6
Knight of Valor: 5
Knight of Strife: 5
Knight of Darkness: 5
Rangers: 5
Avenger: 6
Sentinel: 5
Vagabond: 4
Duelist: 4
Rogue: 4
Apothecary: 3
Tinkerer: 4
Smith: 5
Magi: 4
Sorcerer: 4
Artificer: 4
Squire: 5

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