Metallurgy Society

“I’ve told you, that ratio of metals won’t work, all you get is…hold on a moment what have we got here?”

This group of elite craftsmen guard and refine the Kingdom's knowledge of ores, alloys, and metallic products. They split their focus between finding more efficient ways to make their wares, and new wares to make and bring to market. This focus on the novel can make some of dwarves who have joined the Guilders uncomfortable, but they generally feel the benefits are worth it.

While they have a collegial relationship with the Fellows of the Herbal College and often co-locate their workshop complexes with Explorer campuses, their teaching methods fall along more traditional master and apprentice lines. Though they can regularly be found guest lecturing and using that opportunity to comb the campuses for likely prospects.

Preferred Races: Stone Dwarf Shadow Dwarf, Gnomes, Queenslands, Aeldirmann, Edomere, Berowick, Sudomir, Valenwood, Durenmyr,

Forbidden Races:

Preferred Professions: Tinkerer Smith,

Forbidden Professions: Knight of Darkness

Preferred Magic: Hearth, Celestial

Forbidden Magic: None

Prerequisites Skills

Costuming & Appearance:
Generally practical, most masters will wear clothing appropriate to their work, but each will prominently display their guilder, the guilds’s seal, to identify their allegiance.

Skills