Master Poisoner

Category: Production

Prerequisites: Herbalism, Apprentice Poisoner, Journeyman Poisoner, Poisons Levels 1 through 10(10), Poisons Levels 11 through 20(10), Read & Write

This skill allows the character to begin to learn the most advanced techniques of Poisons. It is the skill needed to purchase Poisons Levels twenty-one (21) through thirty (30).

The Master can create any Master recipe that they learn and can also use any recipe they may come across in its finished form.

A Master gains three (3) production points for every Level of Poisons they have attained. For example, a Master Poisoner with Poisons Level 27 would have eighty-one (81) production points which to create any Apprentice, Journeyman, or Master recipes he or she knows.

This skill will allow the Poisoner to know what a written Master recipe is, as well as what the use of any finished product is.

This skill allows the user to search food, drink or a weapon for an applied master poison. If they find a master level poison tag during their search, they may determine the substance is poisoned. If they also have the recipe, they may determine which poison it is. If they find a poison tag after they have begun consuming the food or drink, they take the effect as normal.

Note: You may mime throwing away the food in character and still eat it out of character if you’d like. No need to waste money.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 14
Cavaliers: 12
Marauders: 12
Knight of Valor: N/A
Knight of Strife: N/A
Knight of Darkness: N/A
Rangers: 8
Avenger: 6
Sentinel: 12
Vagabond: 6
Duelist: 6
Rogue: 5
Apothecary: 5
Tinkerer: 7
Smith: 9
Magi: 8
Sorcerer: 10
Artificer: 8
Squire: N/A

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