Grand Master Poisons 1 to 5

Category: Production

Prerequisites: Herbalism, Apprentice Poisoner, Journeyman Poisoner, Master Poisoner, Poisons Levels 1 through 10(10), Poisons Levels 11 through 20(10), Poisons Levels 21 through 30(10), Read & Write

This skill allows the Poisoner to decipher Grand Master Poisons Recipes of the first degree.

The Poisoner may also read other Grand Master Poisoner Recipes but may not create any item of higher degree than the first level.

This skill allows the user to search food, drink or a weapon for an applied grandmaster poison. If they find a grandmaster level poison tag during their search, they may determine the substance is poisoned. If they also have the recipe, they may determine which poison it is. If they find a poison tag after they have begun consuming the food or drink, they take the effect as normal.

Note: You may mime throwing away the food in character and still eat it out of character if you’d like. No need to waste money.

Note: These recipes will have many components to them; some may require not only physical materials to complete, but certain knowledge, such as Lores or Crafts. Even physical requirements such as Enhanced Strength or a belonging to a particular race or profession are not uncommon

Purchase Limit:

5

Skill Costs:
Warrior: 16
Cavaliers: 16
Marauders: 12
Knight of Valor: N/A
Knight of Strife: N/A
Knight of Darkness: N/A
Rangers: 10
Avenger: 7
Sentinel: 14
Vagabond: 7
Duelist: 7
Rogue: 6
Apothecary: 6
Tinkerer: 9
Smith: 11
Magi: 10
Sorcerer: 12
Artificer: 10
Squire: N/A

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