Ogrekin

Description

Ogre-kin are less common than their full-blooded kin and often prefer to remain in solitude, even though they are well accepted into ogre society.

This does not preclude these behemoths from adventuring, however, and they can hold most any occupation. They have a hidden aggressive nature and can be more vicious than any orc.

Ogrekin also have a hard time understanding the concept of a weaker race being in charge. Might makes right and someone must generally prove to an Ogrekin why they should lead.

This often gets them into brawls, but if defeated, and then shown kindness or offered friendship one could never ask for a more loyal companion.

Ogrekin are relatively long-lived races some are known to have lived to be over 150 years of age.

Affinities

Weapon Affinity: Clubs, Hammers, Maces

Magic Affinity: None

Production Affinity: None

Makeup Requirements

Ogrekin have dark yellowish skin if they are related to the hill Ogres, and deep brown skin if they are more akin to the Ogres of the high mountains, both types can be highlighted with related colors like lighter browns or deep oranges. Remember, a player must cover all exposed skin with make-up.

Ogrekin can have hair of any natural color, but it is usually dark. They also are required to wear tusks at all times. Unless eating, of course!

Ogrekin can wear any type of costuming, but usually prefer animal skins or leather armor to any fancy dress or heavy plate armor.

Inherent Advantages

Ogres are very strong and pass that attribute onto their kin through a +1 Enhanced Strength bonus. This bonus allows the character to deal an additional point of damage in combat.

Furthermore, all Ogrekin may purchase their Enhanced Strength score up to +5 regardless of class. Champions and Marauders may purchase five additional strength points as per their profession for a total +6 Enhanced Strength.

The ogre’s constitution also gives them a +15 hit points bonus to their total. Thus, they may attain +15 hit points over their profession’s hit point cap.

Ogre society praises strength and toughness above all else. As such, ogrekin can purchase the Fortify and Master Fortify skills for -1 skill point

Inherent Disadvantages

Many consider ogrekin to be slower and less intelligent then the more “civilized” races.

Ogres and ogrekin do not to seem to mind this impression as it tends to give them an advantage over the other races when it comes to getting away with things.

None the less, ogrekin, like orc-bloods, have a difficult time learning to read and write and must pay double (x2) skill point cost for any Ethereal Art and the Read & Write skill.

They also may not purchase the Nobility skill

An Ogrekin’s bulk means they cannot effectively use a buckler shield, and thus can’t purchase the Shield Use:Buckler or Shield Master skills.

Note: You must have a Marshall’s Approval to play this race.

Primer coming soon!