Sorcerer

There are those who wish to study in books, test in laboratories, and see the fruits of long studious hours of labor come to fruition. Then there are those who want to see the raw power they have learned put to the test, to push their power and personal limits to the edge and even beyond.

When a caster would rather hurl magic then sit and study a book, when they would like to see just how much energy their incantations can release, how many enemies they can fell, or how many allies they can pick up from the jaws of death itself, and even better yet both, we have a name for them. We can them Sorcerers.

Let others learn to control Ritual magics, let them spend their time learning how to summon this, augment that, and create a delicate piece of magic. Those types of Scholars are missing out on the real reason you wield magic in the first place. To wield magic itself, their needs be no greater reasoning then that.

Historically the basics of a sorcerer are the same as the Magi, though often more reckless images such as Morgan le Fey come to mind.

Hit Points: 2 per level up to 40 (adjusted by race)

Maximum Armor: 20

Maximum Weapon Damage: +3 (three)

Max Backstab Damage: +3 (three)

Maximum Strength: +1 (one) adjusted by race

Primary Magic:
  • Learning Format: 6
  • Max Column: 15
Secondary Magic:
  • Learning Format: 5
  • Max Column: 13
Tertiary Magic:
  • Learning Format: 4
  • Max Column: 12

Skills