Disarm Traps

Category: Miscellaneous

Prerequisites: None

Engineers may make traps but the knowledge of how to avoid them or disarm them is something that this skill is required for. No player may bypass or disarm a trap without knowledge of this skill. Even if he or she can see a Wire, and simply remove it without this skill they are not allowed to do so.

Marshalls, Storytellers and Staff may all require in game action to remove a trap and the player may still have to work at it even with this skill. After all nothing is a guaranteed success in life.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 5
Cavaliers: 12
Marauders: 6
Knight of Valor: 12
Knight of Strife: 12
Knight of Darkness: 12
Rangers: 6
Avenger: 3
Sentinel: 6
Vagabond: 3
Duelist: 3
Rogue: 3
Apothecary: 6
Tinkerer: 3
Smith: 6
Magi: 6
Sorcerer: 6
Artificer: 6
Squire: 12

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Total cost: