Enchantment Mastery
Category: Ritual Masteries
Prerequisites: Any Ritual Magic 9
This skill allows the performer of an Enchantment Ritual to adjust the chance of Ritual success by +5% for each additional 5 minutes added to the casting time.
This skill also allows the caster to cut in half (1/2) the base time required for an Enchantment Ritual.
Purchase Limit:
Single Purchase
Skill Costs:
Warrior: N/A
Cavaliers: N/A
Marauders: N/A
Knight of Valor: N/A
Knight of Strife: N/A
Knight of Darkness: N/A
Rangers: N/A
Avenger: N/A
Sentinel: 20
Vagabond: N/A
Duelist: N/A
Rogue: N/A
Apothecary: N/A
Tinkerer: N/A
Smith: 15
Magi: 15
Sorcerer: 20
Artificer: 10
Squire: N/A
Calculate Cost:
Calculate!
Total cost: