Simple Weapons

Category: Weapon

Prerequisites: None

This category is for weapons a peasant would use and have easy access to.

Damage called by these weapons is usually one or two base.

This skill allows for the use of weapons such as hatchets and daggers that are no longer than 18” overall in length, and wooden clubs, staves and short spears (less than 78”) as well. The main focus of this skill is weapons that are very simple to carry or find.

Examples of simple weapons would be a spear, staff, knife, dagger, hatchet and even the billyclub. Obviously things like swords, bows, maces, and flails are not simple weapons

Any weapon used must meet the safety standards of Mythic Adventures, and pass a safety check each and every event, before it may be used.

The Simple Weapons skill may be coupled with the Weapon Damage skill so that the user may call additional damage when using his/her simple weapon. Any additional damage would apply to only the primary hand of the user, unless otherwise specified.

The Backstab Damage skill also can be applied to this skill for additional damage when used properly. As differing weapons have various potentials when coupled with the Backstab Damage skill please refer to the chart on weapon damage caps for the maximum potential for the weapon used. (Example: Daggers have the greatest Backstab Damage potential of any weapon and a Staff has none.)

Knowledge of how to wield a simple weapon is required to activate any magical effects that the weapon may have.

The Simple Weapon skill is included in all Weapon Master skills.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 4
Cavaliers: 4
Marauders: 4
Knight of Valor: 4
Knight of Strife: 4
Knight of Darkness: 4
Rangers: 4
Avenger: 4
Sentinel: 4
Vagabond: 4
Duelist: 4
Rogue: 4
Apothecary: 4
Tinkerer: 4
Smith: 4
Magi: 4
Sorcerer: 4
Artificer: 4
Squire: 4

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