Weapon Master: All

Category: Weapon

Prerequisites: None

The Weapon Master – All skill allows the character to use almost any weapon in combat effectively combining all the normal weapon skills into a single Weapon Master skill.

Note: This skill does not include firearms.

All weapon requirements and restrictions still apply as listed in the individual skill descriptions above. Any weapon used must meet the safety standards of Mythic

Adventures, and pass a safety check each and every event, before it may be used.

Backstab Damage attacks may be applied to the weapon normally, by weapon type.

The Weapon Master – All skill may be coupled with the Weapon Damage skill so that the user may call additional damage when using almost all his/her weapons, but only the Weapon Damage skill in the primary hand can be applied to a two-handed weapon, such that if a player had Weapon Damage +3 in their primary hand and +2 in their offhand only the +3 would apply to any two-handed weapon they may use.

A Note on Master skills, all Master skills allow any additional Weapon Damage or skills to be coupled with any weapon skill in their category.

The use of the Weapon Master – All is restricted for all Scoundrel and Scholar professions. Please see the profession description for more information.

As with all projectile weapons, regardless of how much damage someone learns Weapon Master - All cannot be used to learn use the Parry or Riposte skills with a missile weapon

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 25
Cavaliers: 25
Marauders: 25
Knight of Valor: 25
Knight of Strife: 25
Knight of Darkness: 25
Rangers: 25
Avenger: 25
Sentinel: 30
Vagabond: 25
Duelist: 25
Rogue: 25
Apothecary: 30
Tinkerer: 25
Smith: 21
Magi: 30
Sorcerer: 30
Artificer: 30
Squire: 25

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