Weapon Master: Blunt Weapons

Category: Weapon

Prerequisites: None

The Weapon Master – Blunt Weapons skill allows the character to use any blunt weapon in combat effectively combining the Blunt One Handed and Two Handed Blunt weapon skills. He or she would even be able to use throwing hammers.

All weapon requirements and restrictions still apply as listed in the individual skill descriptions above.

Any weapon used must meet the safety standards of Mythic Adventures, and pass a safety check each and every event, before it may be used.

The Blunt Master skill may be coupled with the Weapon Damage skill so that the user may call additional damage when using his/her blunt weapon, but only the Weapon Damage skill in the primary hand can be applied to a two-handed weapon, such that if a player had Weapon Damage +3 in their primary hand and +2 in their offhand only the +3 would apply to any two-handed weapon they may use.

A note on Master skills, all Master skills allow any additional Weapon Damage or skills to be coupled with any weapon skill in their category.

Backstab Damage attacks may be applied to the weapon normally, by weapon type.

The use of the Weapon Master – Blunt Weapons is restricted for all Scoundrel and Scholar Professions. Please see the Profession description for more information.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 10
Cavaliers: 10
Marauders: 10
Knight of Valor: 10
Knight of Strife: 10
Knight of Darkness: 10
Rangers: 10
Avenger: 12
Sentinel: 15
Vagabond: 18
Duelist: 10
Rogue: 18
Apothecary: 15
Tinkerer: 15
Smith: 12
Magi: 21
Sorcerer: 21
Artificer: 21
Squire: 10

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