Grove Guardians
Deep in the forest the Elves and their Fey brethren protect the deep places people should not tread. The Groves of old, the lands of the Ent and Dryad; and the ways of leaf and branch are the purview of the Guardians.
Yet ponder this; the Groves have been silent now for over two centuries, the Mythals all laid to waste by the Darkness and then finished off by Necromancy and the Great Betrayal.
So, what do these Guardians do, what do they guard? Do they protect the old places, hoping for their return, or do they actively seek out and try to restore that which once was?
The world has changed. The Ancient Races; decimated in the wars, have not been able to recover. The Groves of the fey were long lived and powerful beyond measure, like a sequoia. Humans are like the fast-growing pine. What will happen to the world if, or even when, they take over the ways of nature from the ancients? These are the questions the Grove Guardians must answer more than any other. More than even the twelve.
Preferred Races: Sylvan Elf Dawn Elf, High Elf, Dusk Elf, Eldarine, Eldaran, Troll Brood,
Forbidden Races: Stone Dwarf Romanovi, Farseni, Shadow Dwarf, Shireling, Gnomes, Orc Blood, Ogrekin, Oni, Ogre Magi, Daughters of Kyth, Djinnborn, Sons of Kyth, Queenslands, Aeldirmann, Edomere, Berowick, Sudomir, Valenwood, Durenmyr,
Preferred Professions: Rangers
Forbidden Professions: Cavaliers Knight of Darkness, Apothecary, Tinkerer, Smith,
Preferred Magic: Druid & Elemental
Forbidden Magic: Necromancy
Prerequisites Skills
- Weapon Master: Racial Weapons
- Weapon Damage (x2)
- Parry
- First Aid
- Druid Arts
- Weapon Affinity 3
- Survival
- Tracking
- Riding: Land - Stag / Horse
- Greater Informational Lore - Nature
- Herbalism
- Cartography
- Greater Informational Lore - Goblinoid
Costuming & Appearance:
A Grove Guardian has no tabard. Instead the Guardian will be dressed in appropriate colors for their job. Those which will help them blend into their forest terrain and remain unnoticed.