First Aid

Category: Production

Prerequisites: None

This healing skill can be used to change a wounded persons Status to the next better Status with one minute (60 count) of use. Ex. “First Aid 1, First Aid 2,…”

Once First Aid has begun the wounded character resets their own count for the level they are at to zero.

Thus, a Lethally Wounded character could be brought back to Critically Wounded Status after one minute, and then from Critically Wounded Status to Bleeding Out with an additional minute of First Aid. First Aid may even be used to bring someone from Bleeding Out back to Healthy with exactly 1 hit point.

First Aid will not restore any additional hit points, beyond bring a character from Bleeding Out to Healthy with 1 hit point.

The character can also determine the status of a target, by placing a hand or packet on the shoulder of the target creature and stating, “First Aid, what is your status?” This will allow the character to determine if a willing / subdued target is Bleeding Out, Critically Wounded, Lethally Wounded, Dead, Petrified or even Paralyzed. It will also allow the character to determine how many hit points of damage the target has suffered. Though it will not tell the character what the present hit points of the target are, nor what the maximum hit points of the target is.

Note: If a player wishes to they may state their status by type rather than an exact amount. For example, they may state Full, Wounded, Hurt Badly, Lightly Injured and so on. Of course, when doing so this should be stated in a sportsman-like manner and never rudely.

This ability will not count hit points gained through magical means such as a Bless spell.

For example, if the target was at 45 hit points of 50 hit points, but had a 5 points magical bonus to hit points from a spell prior to taking a 10-point damaging attack the target would state “Down 5 hit points”

First Aid has no effect on characters at Dead Status. First Aid will not tell the character how many hit points a target has, nor will it allow the character to heal a target in any way other than from Bleeding Out Status to 1 hit point and Healthy.

This is one of the Prerequisites for the Surgery Production Skill.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 2
Cavaliers: 2
Marauders: 2
Knight of Valor: 2
Knight of Strife: 2
Knight of Darkness: 2
Rangers: 2
Avenger: 2
Sentinel: 2
Vagabond: 2
Duelist: 2
Rogue: 2
Apothecary: 2
Tinkerer: 2
Smith: 2
Magi: 2
Sorcerer: 2
Artificer: 2
Squire: 2

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