Venom Coating: Sleep

Type: Poisons
Frequency: Common
Duration: 1 Hour (10 Swings)
Production Points: Five (5)
Creation Cost: Six (6)
Required to Make: Journeyman Poisoner
Required to Use: Apprentice Poisoner
Physical Representation: Purple Line on Weapon (Purple Vial)
Required Components:
Optional Components:
  • Gruesome Fang Common Monster
  • Crabapple Abundant Farming

This Venom coating will cause the victim to fall into a deep sleep for Ten (10) minutes. The strike must cause hit point Damage to be effective.

Sleeping targets may be attacked and cannot defend themselves until they have taken at least 10 hit points of damage.

A sleeping target may also be shaken awake on a 10 count.

Creatures which do not sleep or have no life force such as Golems or the Undead are not affected by this poison.

Lastly a sleeping target may be killed on a 5 count.

The attack must successfully strike the target and each swing up to ten (10) whether successful or not counts against the number of uses for a coating, the tagline added to the attack is “sleep venom” (i.e. 10 magic sleep venom).

Furthermore, a Venom Coating will lose all potency if not used within One (1) hour of it having been applied to a weapon.

The Purple line may be painted on or be tapped on but must be visible and the length of the weapon used.

Venoms take One (1) minute to safely apply to a weapon.

Creatures which do not have a metabolism or have no life force such as Golems or the Undead are not affected by this poison.

Special Note: Venoms last for One (1) Hour, ten (10) swings (i.e. 8 Magic said Ten (10) times) or until it has affected Three (3) targets (i.e. Done hit points damage to those targets) whichever comes First.