Journeyman Poisoner

Category: Production

Prerequisites: Herbalism, Apprentice Poisoner, Poisons Levels 1 through 10(10), Read & Write

This skill allows the character to begin to learn the more advanced techniques of Poisons. It is the skill needed to purchase Poisons Levels eleven (11) through twenty (20).

The Journeyman can create any Journeyman recipe that they learn and can also use up to any Master recipe they may come across in its finished form.

A Journeyman gains two (2) production points for every Level of Poisons they have attained. For example, a Journeyman Poisoner with Poisons Level 17 would have thirty-four (34) production points which to create any Apprentice or Journeyman recipes he or she knows.

This skill will allow the Poisoner to know what a written Journeyman recipe is, as well as what the use of any finished product is.

This skill allows the user to search food, drink or a weapon for an applied journeyman poison. If they find a journeyman level poison tag during their search, they may determine the substance is poisoned. If they also have the recipe, they may determine which poison it is. If they find a poison tag after they have begun consuming the food or drink, they take the effect as normal.

Note: You may mime throwing away the food in character and still eat it out of character if you’d like. No need to waste money.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 12
Cavaliers: 10
Marauders: 10
Knight of Valor: N/A
Knight of Strife: N/A
Knight of Darkness: N/A
Rangers: 7
Avenger: 5
Sentinel: 10
Vagabond: 5
Duelist: 5
Rogue: 4
Apothecary: 4
Tinkerer: 6
Smith: 7
Magi: 6
Sorcerer: 8
Artificer: 6
Squire: N/A

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