Apprentice Engineer

Category: Production

Prerequisites: Blacksmithing, Read & Write

This skill allows the character to begin to learn the basics of Engineering. It is a basic skill needed to purchase Engineering Levels one (1) through ten (10).

The Apprentice can create any Apprentice recipe that they learn and can also use up to any Journeyman item they may come across in its finished form.

An Apprentice gains one (1) production point for every Level of Engineering they have attained. For example, an Apprentice Engineer with Engineering Level 7 would have seven (7) production points which to create any Apprentice recipe he or she knows.

This skill will allow the Engineer to know what a written Apprentice recipe is, as well as what the use of any finished product is.

With this skill, the character can determine the status of a Construct’s hit points & armor points, by placing a hand or packet on the shoulder of the target creature and stating “Engineering Check”. In this manner, the character can determine how many it points and armor points of damage the target has suffered. It will tell the character what maximum hit & armor points of the target’s is, but not what the maximum number of armor points the target can wear due to magic or Augmentations. (i.e. This ability will not count armor points gained through magical means such as a Shield spell.)

For example, if the target was at 45 hit points and 50 armor points, but had a 5 points magical bonus to armor points from a spell prior to taking a 10-point damaging attack the target would state “Down 5 armor points”

An Engineer can also tell if a Construct has been enhanced, such as if it has been reinforced or has a damage reduction of some type through Engineering.

For every level of Engineering an Apprentice has he or she may repair in the field ten (10) points of damage done to a construct per day. Up to a maximum per day equal to their total. Thus, an Apprentice with Engineering Level 7 could repair up to seventy (70) points of damage per day. If he or she repaired one construct for fifty (50) points and another came in having taken thirty (30) points of damage the Apprentice could only repair twenty (20) armor points to that damaged construct; leaving it still down ten (10) armor points. Each point repaired in this manner takes a five (5) count.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 5
Cavaliers: 5
Marauders: N/A
Knight of Valor: 5
Knight of Strife: 5
Knight of Darkness: 5
Rangers: 5
Avenger: 5
Sentinel: 5
Vagabond: 5
Duelist: 5
Rogue: 4
Apothecary: 4
Tinkerer: 3
Smith: 4
Magi: 5
Sorcerer: 5
Artificer: 4
Squire: 5

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