Firearms Damage

Category: Production

Prerequisites: Any flintlock weapon skill

This skill must be purchased with the designator Left, Right or for some characters, Both.

This skill may be bought multiple times, with a limit of +20 for every character. All purchased levels apply to any Flintlock Weapon skills the player has purchased for their character.

Thus, the maximum potential of anyone for special attacks is Eight (8) Critical Strikes and Four (4) Lethal Strikes.

Example: If you have Firearms Damage (Left) +2 and Weapon Master – Firearms you would add +2 damage to any of the weapons listed in those skills when using your left hand.

Each time this skill is purchased allows the player to call one (1) additional point of damage with any firearm skill the character has. For example, if the player purchased the Firearms Damage (Right) skill twice and had the Flintlock Pistol skill, they would add +2 damage when using a Pistol, in their right hand, thus calling 8 puncturing, 6 base and +2 for this skill. (i.e. For use with an Apprentice Flintlock Pistol)

The Firearms Damage skill only applies to the hand chosen at time of purchase, thus right or left. Such that if a player has the skills to use two weapons and is fighting with two pistols but has only purchased Firearms Damage +2 in the right hand and none in the left hand they would call 8 puncturing when shooting the right-hand pistol, but 6 puncturing when shooting with the left. (6 base +2 right hand/ 6 base +0 left hand)

The Elven, Eldar, and Jal’Khandian races, the Duelist and Rogue professions, and the Order of the Azure Rose prestige group have the option to purchase the Firearms Damage skill in both hands simultaneously instead of left or right. These levels are added to any existing left or right hand damage as necessary and to determine the maximum number of times the Firearms Damage skill can be purchased. Strikes purchased for both hands can be used in either hand.

This skill qualifies as a prerequisite for the more advanced strike attacks of Firearms Critical Strike and Firearms Lethal Strike.

A player may buy up each hand separately as they desire when using this skill such as buying +3 Firearms Damage in the right hand and +6 Firearms Damage in the left hand. Any Special Strikes would be governed by the number of Firearms Damage for that hand, and not over all Firearms Damage. Thus, in the above example the player could purchase 1 Firearms Critical Strike for his/her right hand and 2 for the left hand but would not yet qualify to purchase the Firearms Lethal Strike skill for either hand.

Finally, this skill only allows the players main hand damage to apply to any skill they have with a musket. For example, in the case of the player above who has +2 damage in the right hand and +4 damage in the left hand, they would only be able to apply the damage from their main hand, in this case the left, when using a musket. (i.e. When using a rifle (base8) they would call 12 (twelve) normal [8base +4 Firearms Damage (Left)])

Purchase Limit:

20

Skill Costs:
Warrior: 15
Cavaliers: 18
Marauders: N/A
Knight of Valor: 18
Knight of Strife: 18
Knight of Darkness: 18
Rangers: 15
Avenger: 15
Sentinel: 18
Vagabond: 15
Duelist: 15
Rogue: 15
Apothecary: 15
Tinkerer: 12
Smith: 15
Magi: 15
Sorcerer: 18
Artificer: 15
Squire: 18

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