Magical Lore 2

Category: Lores

Prerequisites: Level 15, Magical Lore 1 in the subject.

This skill must be purchased for each Lore subject separately, though if the subject Informational Lore of this skill is upgraded from a Lesser Lore into a Greater Lore, then so is the subject of this skill.

This skill grants the user knowledge of how best to use his or her spells against or for the Subject involved.

The character gains a bonus of five (5) points of damage or of healing when confronting the subject of this skill.

1st Example: A caster with Magical Lore II: Undead who casts a Magic Missile at a Ghoul would inflect ten (10) points of damage (5 for the spell and +5 for the Lore skill)

2nd Example: A caster with Magical Lore II: Elves would be able to heal seven (7) hit points of damage to an Elven character (if needed) with a Cure Light Wounds spell. (2 for the spell and +5 for the Lore skill)

3rd Example: A caster imbues their weapon with Fiery Blade of Elements and has Magical Lore II vs Orcs. When attacking Orcs they would be able to add + 10 to their weapon damage (+5 for the spell and +5 for the lore skill)

Special Note: Some professions may get additional bonuses when using this skill.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 10
Cavaliers: 10
Marauders: N/A
Knight of Valor: 10
Knight of Strife: 10
Knight of Darkness: 10
Rangers: 5
Avenger: 4
Sentinel: 5
Vagabond: 4
Duelist: 10
Rogue: 10
Apothecary: 10
Tinkerer: 10
Smith: 10
Magi: 4
Sorcerer: 4
Artificer: 4
Squire: 10

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