Firearms Critical Strike

Category: Production

Prerequisites: Firearms Damage(Every 3), Any firearms skill

The Firearms Critical Strike skill is a special attack skill, which allows the character to call a damaging attack which unless properly defended against will cause the defender to fall and be placed at the Critically Wounded status.

To launch this attack, the character must say at minimum “Critical Strike” plus the weapon damage type, and if needed the hand which the strike is coming from. This attack is only good for the one (1) swing in which it is made.

For example, it would be feasible to hear, “Critical Strike Magic, Right Hand” from a player using a magical weapon for the attack. The skill is used up whether it is successful or not at that time.

The strike must land on the player and contact their person. If physically blocked by shield the attack is used up with no effect. Also, there are spell shields which will defend against this attack, as well as any of the Parry, Block or Dodge skills.

Some creatures and even some characters can develop a natural defense against this attack. These characters will take damage based on their Master Fortify skill.

This skill cannot be used as a Parry.

Purchase Limit:

6

Skill Costs:
Warrior: 9
Cavaliers: 12
Marauders: N/A
Knight of Valor: 9
Knight of Strife: 9
Knight of Darkness: 9
Rangers: 9
Avenger: 9
Sentinel: 9
Vagabond: 9
Duelist: 9
Rogue: 9
Apothecary: 9
Tinkerer: 6
Smith: 9
Magi: 9
Sorcerer: 12
Artificer: 9
Squire: 9

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