Master Armorsmith

Category: Production

Prerequisites: Blacksmithing, Apprentice Armorsmith, Journeyman Armorsmith, Armorsmithing Levels 1 through 10(10), Armorsmithing Levels 11 through 20(10), Read & Write

This skill allows the character to begin to learn the most advanced techniques of Armorsmithing. It is the skill needed to purchase Armorsmithing Levels twenty-one (21) through thirty (30).

The Master can create any Master recipe that they learn and can also use any recipe they may come across in its finished form.

A Master gains three (3) production points for every Level of Armorsmithing they have attained. For example, a Master Armorsmith with Armorsmithing Level 27 would have eighty-one (81) production points which to create any Apprentice, Journeyman, or Master recipes he or she knows.

This skill will allow the Armorsmith to know what a written Master recipe is, as well as what the use of any finished product is.

Furthermore, for every level of Armorsmithing a Master has he or she may repair in the field thirty (30) armor point of damage done to an armor per day. Up to a maximum per day equal to their total. Thus, a Master with Armorsmithing Level 27 could repair up to eight hundred ten (810) armor points of damage per day. Each point of armor repaired in this way requires a five (5) count.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 10
Cavaliers: 10
Marauders: 10
Knight of Valor: 10
Knight of Strife: 10
Knight of Darkness: 10
Rangers: 10
Avenger: 10
Sentinel: 10
Vagabond: 9
Duelist: 7
Rogue: 9
Apothecary: 9
Tinkerer: 7
Smith: 3
Magi: 12
Sorcerer: 12
Artificer: 5
Squire: 10

Calculate Cost:

Calculate!
Total cost: