Weapon Master: Firearms

Category: Production

Prerequisites: Blacksmithing, Apprentice Engineer, Read & Write

The Weapon Master – Firearms skill allows the character to use any firearm in combat, effectively combining the Flintlock Pistol and Flintlock Musket skills all into one Master skill.

All weapon requirements and restrictions still apply as listed in the individual skill descriptions above.

Any weapon used must meet the safety standards of Mythic Adventures, and pass a safety check every event before it may be used.

The Weapon Master - Firearms skill may be coupled with the Firearms Damage skill so that the user may call additional damage when using his/her flintlocks.

The use of Weapon Master - Firearms is allowed for any profession which meets the Engineering requirements, even Knight & Scholar professions.

Note: Unlike most Weapon skills, The Weapon Master – Firearms skill only allows the Firearms damage skill to be applied to itself, and therefore cannot be used to enhance the damage of any other Melee or Missile Weapons

Like all projectiles regardless of how much damage someone learns Weapon Master - Firearms cannot be used to learn or use the Riposte or Feint skills.

Purchase Limit:

Single Purchase

Skill Costs:
Warrior: 15
Cavaliers: 20
Marauders: N/A
Knight of Valor: 20
Knight of Strife: 20
Knight of Darkness: 20
Rangers: 15
Avenger: 15
Sentinel: 20
Vagabond: 15
Duelist: 15
Rogue: 15
Apothecary: 12
Tinkerer: 12
Smith: 12
Magi: 15
Sorcerer: 15
Artificer: 14
Squire: 20

Calculate Cost:

Calculate!
Total cost: